Cabinet M-02 / live
A terminal extraction game / live over SSH
Mine the quiet side of the moon.
Five screens from the alpha, reconstructed in the language of the terminal. Scroll the flight log; paste the command when you are ready to fly.
01 / Port service
Plot a course past the last safe light.
The dock is where every shift begins. Choose a belt, top up the tanks, and decide how much hull you can afford to lose for a richer haul.
- FUEL
- 41%
- [F] REFUEL TO 100%
- ◈ 531
- HULL
- 91%
- [H] REPAIR — FULL
- ◈ 154
- SHIELD
- 20/20
SHIELD SERVICE — CHARGED
[S] SHIPYARD
[L] SHIP'S LOG
Bigger rocks pay more but attract pirates.
02 / Ore scan
The belt is a field of signals.
Sweep the dark for ordinary stone, rare seams, and the one bright unknown. The best targets sit just beyond the part of space that feels sensible.
ORE SCAN
SCANNING AX-4468 0.9s remaining
03 / Extraction loop
Drill deep. Watch the radar.
Every second converts rock into cargo, and every second brings the pirate signal closer. Hold your nerve for a legendary load—or bail while you still can.
RESOURCE LEFT
☠ HULL 100% SHIELD 20/20
▣ FUEL 49%
CARGO VALUE IN HOLD ◈ 6283 of ◈ 42175 (not sold)
[B] BAIL
04 / Run summary
Bring the cargo home. Carry the scars.
The run ends in a terse account: credits recovered, fuel burned, hull opened by fire. Moon Miner treats every escape like a story worth logging.
ESCAPED UNDER FIRE
Hull torn open, engines screaming, cargo still aboard.
- ASTEROID:
- OB-7311
- CARGO RECOVERED:
- +◈ 9560
- HULL DELTA:
- -11 FUEL DELTA: -21
- BALANCE:
- ◈ 13198
[ENTER] RETURN TO BELT
[Q] DOCK AT PORT
05 / Shipyard
Build a ship for the next impossible run.
Spend your haul on range, hull, scanners, and a little more room in the hold. A humble Skiff becomes a machine that can stay out where the good rocks live.
- THRUSTERS
- ○○○ D 1100 cr
- HULL
- ●● D CAPPED
- FUEL EFFICIENCY
- ●● D 1210 cr
- POWER GENERATOR
- ●● E 650 cr
- SCANNER
- ○○ E 700 cr
- U EXTRA CARGO
- ○○○○○ E
- U SHIELD
- ○○○○○ E ↯ 3
INTERNAL
I empty — enter to install